silent hill 4 the room


wew.. are u scared? mutlaklah kencing ngompol sambil terbirit-birit saat lw maen game ini malem2 dgn cara mematikan lampu kamar lw, ok emang sih game yang baru adalah silent hill yang homecoming, tp g afdol kl blm kena prekuel2nya dahulu. yah saia jg pernah kabur ke kamar kos temen sebelah kos pas maenin ni game malem2 dengan lampu mati. gore? yes violence? full
paranoid? tergantung ma lw yang maen. hahaha oiya kl g punya ps2 or xbox game ini bisa dimaenin di pc kok. spec yang dibutuhin ok try it guys kl lw sempet




The game begins with the player taking control of protagonist Henry Townshend, who has been locked in his apartment in South Ashfield, room 302, for five days with no means of communication and having recurring nightmares. Shortly afterwards a large hole inexplicably forms in the wall of his bathroom, and he enters. From there he enters a network of holes leading him through a series of Silent Hill-style worlds.

Henry's first destination is an abandoned subway station where he meets a woman named Cynthia Velázquez who is convinced she is in a dream, but is soon killed by an unknown man. On his radio he hears confirmation that she is indeed dead in the real world. The exact same thing happens to the next three people Henry finds: Jasper Gein, Andrew DeSalvo and Richard Braintree, a resident in Henry's apartment complex. The cases seem similar to the deceased serial killer Walter Sullivan's M.O. and Henry finds scraps of the diary of his apartment's former occupant, journalist Joseph Schreiber, who was investigating his spree. Henry learns that Walter was in fact an orphan who had been led to believe that his biological mother was Henry's apartment, where he had been found.

It is revealed that Sullivan is in fact attempting to carry out a ritual which calls for 21 murders, the 21 Sacraments, to try and "purify" his "mother," and is in an undead state through which he can kill his victims immortally. Henry is his intended 21st victim. Midway through the game a child manifestation of Walter's "innocent" self interrupts the murder of the intended 20th victim, Eileen Galvin, and she joins Henry trying to find Schreiber. At the same time hauntings begin to inhabit Henry's apartment and its condition disintegrates. The two eventually find the ghost of Schreiber, who tells them that their only escape is to kill Sullivan.

Shortly after Henry acquires Walter's umbilical cord, a tool required to kill him for good, Eileen leaves Henry under Walter's influence. He finds her about to walk into a deathtrap with Walter, and the final boss fight ensues. After Walter is killed, there are four possible endings, determined by whether or not Eileen survived the final boss fight and on the condition of Henry's apartment. There is no UFO "joke ending," a feature included in all the other installments in the series as of the release of Silent Hill: Homecoming.

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